/*******************************************************************************
 * Copyright (c) 2012 March and Conquest.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 ******************************************************************************/
package mrusanov.towers.configuration;

import java.io.Serializable;

import javax.xml.bind.annotation.XmlElement;
import javax.xml.bind.annotation.XmlType;

@XmlType
public class GamefieldConfiguration implements Serializable {
	private static final long serialVersionUID = -5687187375788952828L;

	private int initialTower = 50;
	private int initialWall = 30;

	private int initialIncome = 2;
	private int initialResources = 7;

	private int towerHeightToWin = 150;
	private int cardsNumber = 6;

	@XmlElement
	public int getInitialTower() {
		return initialTower;
	}

	public void setInitialTower(int initialTower) {
		this.initialTower = initialTower;
	}

	@XmlElement
	public int getInitialWall() {
		return initialWall;
	}

	public void setInitialWall(int initialWall) {
		this.initialWall = initialWall;
	}

	@XmlElement
	public int getInitialIncome() {
		return initialIncome;
	}

	public void setInitialIncome(int initialIncome) {
		this.initialIncome = initialIncome;
	}

	@XmlElement
	public int getInitialResources() {
		return initialResources;
	}

	public void setInitialResources(int initialResources) {
		this.initialResources = initialResources;
	}

	@XmlElement
	public int getTowerHeightToWin() {
		return towerHeightToWin;
	}

	public void setTowerHeightToWin(int towerHeightToWin) {
		this.towerHeightToWin = towerHeightToWin;
	}

	@XmlElement
	public int getCardsNumber() {
		return cardsNumber;
	}

	public void setCardsNumber(int cardsNumber) {
		this.cardsNumber = cardsNumber;
	}

}
